Next Patch - Weapon Tweaks

Tue Feb 21, 2012 8:09 am

On official EA forum, Symthic has revealed list of changes that will most likely feature in upcoming HUGE patch for Battlefied 3. On Twitter, Alan Kertz has this to say about this list of changes, "Yes Symthic has authentic update info, you feedback on preliminary changes will be hugely valuable for future update"

You guys can check out the complete changelog below. Let us know in the comment section below, what else you want to see in this upcoming BIG patch of Battlefield 3.

1. Damage changes
Assault Rifles:
  • All assault rifles except G3A1
  • Min damage 17 -> 18.4

G3A1
  • Min Damage 20 -> 22
  • Max damage 30 -> 34

Carbines
  • SCAR-H
  • Min Damage 17 -> 20

LMGs

  • M60 & M240B
  • Max damage 30 -> 34
  • Min damage 20 -> 22

PKP
  • Min damage 20 -> 22
  • M249, M27IAR, RPK-74M
  • Min damage 17 -> 18.4

Sniper rifles
  • All sniper rifles:
  • Upper chest damage multiplier 1 -> 1.25
  • Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B
  • Max damage 95 -> 80
  • Dropoff start dist. 20 -> 15
  • Dropoff end dist. 75 -> 120

All other bolt-action sniper rifles
  • Max damage 75 -> 80
  • Min damage 55 -> 59
  • Dropoff start dist. 20 -> 15
  • Dropoff end dist. 75 -> 100

All semiautomatic sniper rifles except SKS:
  • Min damage: 34 -> 37.5
  • Dropoff start distance 12 -> 15

SKS
  • Dropoff end distance 50 -> 60

Shotguns
  • 12g Slug (Auto & Semiauto)
  • Max damage 50 -> 75
  • Min damage 34 -> 37.5
  • Dropoff start dist. 8 -> 15
  • Dropoff end dist. 40 -> 50

12g Slug (Pump-action)
  • Min damage 34 -> 37.5
  • Dropoff start dist. 8 -> 15
  • Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)
  • Some weird things in the files, not 100% sure about frags yet.
  • Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)
  • Max direct hit damage 60 -> 67
  • Blast damage 30 -> 40

12g Buckshot
  • Max damage 20 -> 12.5
  • Dropoff start dist. 4 -> 8
  • Dropoff end dist. 25 -> 30

12g Flechette
  • Max damage 14.3 -> 11.2
  • Min damage 8.4 -> 8
  • Dropoff start dist. 12 -> 15
  • Dropoff end dist. 25 -> 30

PDWs
  • P90 & MP7
  • Min damage 10 -> 11
  • Drop-off end dist. 50 -> 40

PP2000
  • Min damage 10 -> 12.5

PDW-R
  • Min damage 12.5 -> 14.3
  • Drop-off start dist. 8 -> 4
  • Drop-off end dist. 50 -> 30

AS VAL
  • Min damage 16.7 -> 18.4
  • Drop-off start dist. 8 -> 4
  • Drop-off end dist. 50 -> 40

PP-19
  • Min damage 9.1 -> 12.5
  • Drop-off end dist. 50 -> 40

UMP-45
  • Min damage 12.5 -> 13.75

2. Attachments

Fore grip
  • Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
  • It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
  • Suppressors will not reduce the damage anymore.
  • Now it will reduce the distance where damage starts/stops to drop off instead.
  • For most weapons it will decrease the min spread by 25% instead of 50%
  • Although looks like M60 will still have the same 50% effect.

Heavy barrel
  • For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
  • Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
  • It doesn't make AN94 100% accurate anymore while aiming down the sight.
  • Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
  • G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
  • For few weapons it also makes Spread increase per shot 10% higher.
  • It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
  • Will decrease recoil by 17 ~ 25% depending on weapon.
  • For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine
  • There seems to be extended magazine for AS VAL which didn't exist before.
  • With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes
  • Assault rifles
  • AEK971
  • Recoil right 0.5 -> 0.3
  • ADS Min Spread, Not moving 0.2 -> 0.4

AK74M
  • Recoil up 0.3 -> 0.28
  • FirstSRecoilMul 2 -> 1.5

AN94
  • Recoil up 0.45 -> 0.3
  • FirstSRecoilMul 1.5 -> 2

F2000
  • Recoil up 0.3 -> 0.26

FAMAS
  • Recoil left 0.6 -> 0.35
  • Recoil right 0.6 -> 0.5
  • Recoil decrease 15 -> 18
  • FirstSRecoilMul 2 -> 2.6

G3A1
  • Recoil up 0.55 -> 0.45
  • FirstSRecoilMul 1.2 -> 1.8

L85A2
  • Recoil left 0.4 -> 0.3
  • Recoil decrease 22 -> 18
  • Min spread, ADS, not moving 0.4 -> 0.2

M416
  • FirstSRecoilMul 2 -> 2.4

Carbines
  • AKS74u
  • Recoil up 0.3 -> 0.28
  • FirstSRecoilMul 2 -> 2.2

HK53
  • Recoil up 0.3 -> 0.28
  • Recoil left 0.3 -> 0.2
  • Recoil right 0.5 -> 0.35
  • Recoil decrease 22 -> 18

SCAR-H
  • Recoil decrease 15 -> 13

SG553
  • Recoil up 0.3 -> 0.25
  • FirstSRecoilMul 2.5 -> 2.2

QBZ-95B
  • Recoil left 0.5 -> 0.335
  • Recoil right 0.5 -> 0.335
  • Recoil decrease 22 -> 18
  • Min spread, ADS, not moving 0.4 -> 0.5

LMGs

M240
  • FirstSRecoilMul 1 -> 1.7

M249
  • FirstSRecoilMul 1 -> 2.2
  • Recoil decrease 15 -> 12

M60
  • FirstSRecoilMul 2 -> 1.5

MG36
  • Recoil decrease 15 -> 13
  • FirstSRecoilMul 1 -> 1.8

PKP
  • Recoil up 0.75 -> 0.65
  • Recoil decrease 7 -> 13
  • FirstSRecoilMul 1 -> 1.5
  • Max spread, ADS, not moving 1 -> 3

Type88
  • Recoil left 0.4 -> 0.3
  • Recoil right 0.4 -> 0.3
  • Recoil decrease 15 -> 12
  • FirstSRecoilMul 1.34 -> 1.5

RPK
  • Recoil decrease 15 -> 13
  • FirstSRecoilMul 2 -> 1.8

QBB-95
  • Recoil up 0.45 -> 0.37
  • Recoil left 0.1 -> 0.4
  • Recoil right 0.3 -> 0.4
  • FirstSRecoilMul 1 -> 2
  • Recoil decrease 15 -> 13

PDWs
  • AS VAL
  • Recoil left 0.2 -> 0.25
  • Recoil right 0.3 -> 0.45
  • Recoil decrease 22 -> 18

PDW-R
Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5
Min spread, ADS, moving 0.6 -> 0.8
Min spread, HIP, not moving
^ Standing 1.5 -> 2
^ Crouching 1 -> 1.5
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5
^ Crouching 1.5 -> 2
^ Prone 1.25 -> 1.5

MP7
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

P90
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP-19
  • Recoil decrease 25 -> 20
  • FirstSRecoilMul 2.5 -> 2
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP2000
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

UMP45
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

Pistols

G18
  • Recoil up 0.7 -> 0.5

M9
  • RecoilDecrease 15 -> 30

M93R
  • Recoil up 0.5 -> 0.4
  • Recoil left 0.4 -> 0.2
  • Recoil right 0.4 -> 0.2
  • FirstSRecoilMul 2.5 -> 2

.44 Magnum
  • Spread increase 0.6 -> 0.3

Other Changes:
  • Minimum damage increase for assault rifles and LMGs
  • Bolt-action sniper rifles will 1hk within 15meters when hit upper chest.
  • Nerfed suppressor and fore grip
  • Buffed heavy barrel and flash suppressor
  • Added G3A1 max dmg change
  • Categorized accuraccy changes
  • Added sniper chest multiplier change
  • Added more generic info of attachment changes
  • Added shotgun damage changes
  • Added PDW damage changes

Source: EA Forum

Re: Next Patch - Weapon Tweaks

Tue Feb 21, 2012 11:05 am

did i miss it or is there no mention at all of reducing the rocket launcher that is the usas? recently been on the recieving end of some ridiculous scenarios with one of these.... should be mounted on a tank!!

Re: Next Patch - Weapon Tweaks

Tue Feb 21, 2012 12:01 pm

primemookster wrote:did i miss it or is there no mention at all of reducing the rocket launcher that is the usas? recently been on the recieving end of some ridiculous scenarios with one of these.... should be mounted on a tank!!
12g Frag (Auto & Semiauto)

  • Some weird things in the files, not 100% sure about frags yet.
  • Looks like only the min direct damage is reduced from 10 to 5
It will deffo be being tweeked pal.

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